July 9, 2022 A new game is coming out next month called idle-pixel (https://idle-pixel.com/) Chat sigils will transfer on July 22, sigils obtained after this will not transfer. All sigils tradable. April 5, 2021 Achievements for fishing quick fix. April 4, 2021 New sigil(s) All previous easter event sigils are now tradable. Easter event released - a tougher one than usual. March 21, 2021 Fixed a display bug where redwood logs were not showing. Redwood logs can now be used with oven - it's normal that they give less heat because redwood trees give many more logs since they are big. Redwood logs now work with charcoal foundry. Redwood logs sellable. New wands craftable. New crafatable community center. March 16, 2021 New Miniquest: The Castle Witch. New tree. New potion. Fixed a display bug where the energy ring (4) did not apply to the combat tooltips. Fixed a bug where sometimes elements on the combat map were not showing. Ability to drink multiple potions at once with a single click - based on how many can be stacked. Using your needle on a armour piece which you own more than 5 can be done in one go. Magic tooltips now include its shortcut key. Fixed a bug where ghostscan/freeze had wrong shortcut. Shortcut added to the magic spell: disintegrate (DEL). Broken stone mace moved to combat tab to avoid confusion. Accounts under a global level of 10 may no longer chat. Dialogues should no longer be in italics by default. Those who are using the downloadable client will need to restart it (no re-download needed) February 19th 2021 (part 2) Getting extra potions from the brewing perk achievement no longer uses an extra vial. Players who had problem with vials not crafting has been fixed. Ghostscan cooldown is now reset between knights. Achievement perk tooltips wording changed. Buffed brewing kit achievement perk values. New magic research perk. New spell. The downloadable client is now ready for use on windows. Enjoy a faster and less laggy game by using the client. Can be found here: https://dh3.diamondhunt.co/client/ February 12th, 2021 Currently looking into making a downloadable client of the game, which means the game wouldn't have to fetch for images/data on a server - improving the performance of the game significantly. Fixed all achievement perks. Fixed a combat bug when sometimes entering a fight, older hits would show on screen. Fixed a bug where sometimes player hit splats would jump across the screen during animations. Fixed a bug where hit splats jump accross the screen when fighting shiny monsters. February 11th, 2021 Continueing to rework achievements. Changed the achievement perk system - you now need to complete achievement sets now (similar to DH2) Some perks right now do not work and is being fixed. February 10th 2021 Achievement points caclulated. You are going to have to complete an achievement to get your all points. Achievement perks released. Minor tooltip grahpical changes. Magic spells in combat now have a 'cleaner' tooltip. Potions now have tooltips. February 9th 2021 (part 2) Fixed dungoen loot bags. Fixed ancient rings. Fixed the 50 vials achiev not working. Removed holiday sigils from market. Added more achievements. Next combat area released. New solvable puzzle in the dungeon tnt hole. Fixed a bug where the shortcut map button for forest brought the player to fields. Fixed a bug where the robot notification was not working. February 5, 2021 Added woodcutting easy/med achievements. Added farming easy achievements. Fixed a bug where the giant excavator was only craftable once. Added a use for extra dungeon signs/panels. Added a new miniquest. New museum item. Expect another content update this weekend. January 22, 2021 (part 2) It is now possible to talk to the salesman and ask him what his rotation of items are. Fixed a bug where the first salesman miniquest counted as 2 completed instead of 1. Fxied a bug where total stone was not working for the achievement. Fixed a bug where salesman #2 was not taking the lava eel. Fixed a bug where using the robot to reach 0 oil didn't trigger the an achievement. Fixed a bug where killing bonehead with a bow did not trigger the achievement. Achivement skill buttons now correctly show/track the achievements you completed. Open 250 medium prisms achievement has been changed to 25. January 22 2021 The back button on the combat map is now always on screen. Crafting achievements added. Fixed an achievement bug with collecting ore; copper, iron, silver and gold. Achievement to get 1000 small prisms reduced to 200. January 21 2021 Minor quest UI changes. Couple of miniquests are done. Achievements phase 1/2 released. Note: The miniquest system and achievement system is complete - meaning that adding new achievements/miniquests is now very simple and fast - new miniquests and all achievements will come fast. Achievements note 1: Unfortantly, not all achievements are retro active, however most of the difficult ones/rng heavy ones are. Achievement rewards will also be released next patch, try to complete the ones that are released now to get a head start! January 14, 2021 Those who have 100 million XP in a skill, their skill sigil will turn into gold. Those who have 100 million XP in every skill, their global sigil will turn into gold. January 13, 2021 The new combat map has been released. It's only a graphical change, gameplay remains the same for now. Miniquests and general stores will be released in phase two of the combat map rework. I want to make sure that the combat map currently works on all screen resolutions. - it might be a problem on phones for now (still works but very small and requires zooming). I will monitor the game closely. INFO: If you see the map acting weird or things don't look like it's positioned correctly, make sure you refresh the game using "ctrl+f5" and "ctrl+shift+r" to refresh the browser cache. Thank you! Smitty January 10, 2021 The christmas event is now over. The next event will be available on easter. A large content update was scheduled for today but has been delayed. I was planning on releasing this update in 3 phases. Phase 1 was suppose to be released today but I decided that I want to rework some stuff. This update has been pushed to next weekend as it's quite big. It includes a new combat map interface, miniquests to complete and achievements. Appologies for the delays but I think it'll be worth it. You can see the new combat map here if you have not seen it: https://www.youtube.com/watch?v=8IrnPYUMHTc January 5, 2021 Event ends on January 10th. Content update will also be released on January 10th. December 24, 2020 It will now snow much more often as christmas is around the corner. The chance of getting the ice prism is much more common. Ancient ore minable. New mining machinery. New ore. New geode. New minerals. New rings. New mining scroll. December 20, 2020 Part 2: Fixed the bug where DH2 players starting DH3 could not progress in the new tutorial. Fixed a bug where fight points went in the negatives. Fixed a bug where somtimes food would appear in your combat tab instead of the cooking tab. December 19, 2020 (part 2) Buffed energy gain for the the apple candy and the coconut meat. 5 new craftables (linked) I'm aware of the bug where fight poitns go below zero - this will be fixed next patch. I'm aware of the bug that sometimes, food will appear in your combat tab instead of cooking tab (refreshing usually fixes it) - this will be fixed next patch. December 19, 2020 Blue mana orb buffed - now regenerates mana even faster out of combat. New recipes added to the chef's book. Shielded robot craftable. TNT craftable. A new hint has appeared in the dungeon. Fixed a bug where DH2 players starting DH3 could not progress in the new tutorial. December 16, 2020 Hardcore accounts may now buy sigils from the market, they may not sell them however. Autocomplete forced to be disabled for the chat. December 12, 2020 Christmas event here. Christmas sigils tradable. Fixed a bug where cemetery skeleton consumed bones without starting the fight. - Starting to refund players now. December 10, 2020 Fixed private message shortcut where clicking a user in chat . Fixed cemetery skeletons not fightable. They do not use any fight points. Fixed a bug where new accounts failed to get any crafting XP. Changed requirment for the stew chef quest. It now requires 40 cooking. Added a requirment for the quest: The Tratior. December 9, 2020 (part 2) Fixed a bug where players having the exact FP required failed to commence a fight. Teleporting out of combat now refunds the FP used for that fight. Hardcore players are now able to buy sigils on the market when they become available - they however may not sell them for obvious reasons. More mini npcs show on combat map. December 9, 2020 Combat cooldown is no longer a thing - introducing fight points! (FP) Combat bug fixed where newer players were stuck fighting OP chickens. Bosses now drop "Fight Point" upgrades. - Those who have killed the bosses prior to this update got them placed in their inventory. Fixed a bug where timers were sometimes not showing up in the researcher tab. (For combat cooldown) Early game tutorial changed with simple straight foward tasks instead of fighting reaper. Friends list fixed. Green rocket orb now works on stardust. Thinking about adding free trade (where you can trade directly with others) - but only if you opt out of the competitive hiscores...still work in progress and still a few issues to think about with this update. Nothing official yet. Christmas event releases on December 15th - all christmas sigils will be sellable on this day too. November 28, 2020 Friend list functionalities disabled, will be re-enabled after bug fixes. November 27, 2020 Titanium rings available. New craftables (tease) Guests may now be pm'ed and muted by mods. Left clicking a name in chat now defaults to a pm shortcut. Right clicking allows you to view their profile. A friends list has been added, use the button on the right side of the chat box. (Both parties must add each other to activate friends functionalities) An ignore list has been added, use the button on the right side of the chat box. Ability go into a 'view mode' on a player, seeing all there items and cooldowns as if you were logged in as them. - Restricted to friends for obvious reasons. Fixed a bug where robot was still showing in crafting menu after being crafted. Fixed right clicking raw food shortcut bug. For those who didn't know, right clicking raw food auto cooks it now. Fixed a bug where the label for the explorer loot bag counter did not include castle dungeon loot bags. November 21, 2020 Those who have killed monsters in the ocean prior to the update below will be rewarded with sand. November 21, 2020 Clicking a username in chat will open a new tab with their profile. Right clicking a username in chat will auto fill a pm (private message) Fixed a bug where getting a green treasure map did not show the notification. Ocean monsters now drop a small amount of sand. New craftable. November 20, 2020 The traitor quest released. New musuem item. Updated all monster sigils - grats to the person who got the shark sigil which i saw in chat yesterday. (Reminder that monster sigils are a flat 1/10,000 for ever monster in every area) Added museum sigil for those who wanna flex a completed museum. A chest has been added in the castle dungeon map. November 19, 2020 New quest (Not the traitor - that is to be released tomorrow). There is now a 1/20 chance of getting a titanium oil scroll from dungeon loog bags - those who have previously opened more than 20 bags will automatically get it. Right clicking food now autocooks the pile with the heat available from your oven. Fixed burn rate tooltip always showing 0%. New craftable. Halloween sigils are no longer tradable. Expect a new sigil during christmas event + all previous christmas sigils to be sellable on player market. November 18, 2020 Final part of quest almost done (can kinda be started) - to be released fully Friday - along with other content. Also looking into changing how the cooldown system works for combat - more on that Friday. Halloween event over. October 25, 2020 Fixed a bug where you could get a witch when trying to fight bosses or special npcs. Fixed the spyglass mould showing up. Fixed a bug where batwing/eyeball was not ticked in monster screen. There is currently a webserver issue that on occasion, things stop to load or they load very slowly. I am aiming in fixing this today. For those who already got a witch and accidentally teleported or somehow died, you still have a chance to encounter her as your kill count remains 0. October 24, 2020 Halloween event released =- good luck everyone!. Legacy Halloween sigils now tradable during the event. They will become untradable until next halloween event in 2021 when this event ends. Sigils owned will now be displayed in your house tab. Fixed a bug where emeralds were not giving XP after the research scrolls. Mars rocks now can be used for mining xp. Fixed a bug where spyglass was shown in crafting menu even after being crafted. Fixed a bug where clicking area shortcuts in the combat navigation did not registor sometimes. ----- What's been happening lately with me (Smitty): Hey guys, just want to give an update on what has been going on! I've been taking contracts left and right as a freelancer in an attempt to make a bit of side cash to support myself! This last contract was a big one and required a lot of time, hence the lack of updates on DH3. That being said, the contract is almost done and I can get back to putting more hours on DH3 so we can expect more updates in the following weeks! Apologies for the lack of updates, but don't worry - I'm not going anywhere and DH3 will continue to grow! Thank you for all the support - it's been incredibly overwhelming the amount of support you guys have said to me. Good luck on the RNG and the grind everyone! And good luck on getting the new halloween sigil! I'm going to be spending most of my time this week reading and implementing ideas on #suggestions from discord. ------ October 7, 2020 (part 2) Fixed the normal chests that were not openable. Fixed a display bug with crafting oil storage V. New craftable. New potion. October 7, 2020 New loot obtained from pirhana boss. Those who have already killed obviously has been given the new loot. New tradables. Green treasure chests released. Monster log monsters now have a different background when they are a boss/quest monster. Castle dungeon loot bags released. A new quest is now listed, but cannot be started yet - however you can get the requirements. Improved the navigation shortcuts for maps - you may now instantly fight or navigate to that area. October 2, 2020 New craftables. New museum item. New mining research perk. Bear and polar bear now drops bear meat. New fruit tree. September 28, 2020 New mining research perk. New mining XP source. (Wonder where it comes from!) Huge stardust prisms released. Fixed a bug where hiring oil factory workers took 1 coin per worker instead of 10k. September 27, 2020 Fixed a bug: When fighting the puffer fish without a weapon, the game would crash. New craftables. New drop from northern field loot bags. New drop from ocean loot bags. Loot bags from dungeon are fixed - you get them now after getting a kill. Still working on dungeon loot bags, I'm trying to thing of something creative and different. Sorry for delays. September 25, 2020 The mace is now considered a crush weapon. Spiders are now weak to crush attacks. Dungeon loot bags - those who have killed monsters in the dungeon prior to this update will be given the appropriate amount of loot bags, though they will only be able to be opened tomorrow or Sunday. Fixed a bug where diamond watch was not working. Crafting equipment, such as snakeskin armour, bearfur etc now grants a small amount of crafting XP. Crafting keys for chests now also give a small amount of xp. Crafting vails and arrows now gives a small amount of xp. Stats page now includes ocean, dungeon aswell as castle knights completed. Scythe transformable with magic. Stone mace transformable with magic. September 19, 2020 I have changed the way caching works in combat for images, this should reduce the 'flickering' effect during enemy animations. The should make doing castle knights more enjoyable and less wonky. The castle dungeon has been open to everyone, the dungeon key is used within the dungeon. New combat zone. 3 New tradables. Fixed a bug where crystal striped leaf seeds gave gold striped leafs. Those who have encountered this bug before this fix have now gotten their crystal striped leafs. CTRL F5 no longer needed for updated log - you should always see latest version as of now. (After this update) September 14, 2020 Castle points on last three monsters have been slighlty reduced as too many items were coming into the game. Finishing a castle trip now recharges your mana. Seems that I can't reproduce the presets not working out of combat for now. I'm wondering if I fixed it already and forgot, let me know if you guys still have the issue. Rocket ready notification added. Fixed promethium armour when wielded, no more floating head. (Could requires hard refresh) New craftable. New drop from lava alien. Slight buff on log drops for forest loot bag + ent. A shortcut to the XP table has been added on the top right of the game. September 11, 2020 Dieing to the king's soldiers now also fully heals you. The seed list now shows the correct drop rate with the trowel. There is now a tooltip for magic spells in combat showing mana cost. Presets have been changed, you now have a collection of different preset sets. There are now shortcuts/keybinds to magic spells. From left to right: q - i (check magic tooltips) Opening castle chest now shows the number of points you used in the loot dialogue. September 10, 2020 Fixed a bug where axe and chainsaw gems were not working. Killing 20 of each enemy now shows a blue marker. Killing 100 of each enemy now shows a blue marker with a diamond inside. Castle released - quite a bit of content in this one, won't say too much more. New tradables. September 5, 2020 Cooldown for researcher and combat now has its own notification. Hiscores actually fixed now. New drop from skeleton ghost. New map area released next to fields (on left). September 3, 2020 Increased login perfomence. Connecting to the game is should be faster. Tooltips should be less laggy. New craftable. 2 new cooking research perks. New farming research perk. New magic research perk. Sorry for the collection of time gated perks...if only we had a timemachine! Oh wait no that's DHM and it aint coming in DH3! :) Hiscores fixed. Fighting dialogues now has a warning if teleport is on cooldown. Chainsaw now works on trees obtained from farming. Virtual levels were added kind of by accident. I have removed them - if we want them back let me know on discord. Personally I like seeing the number '100' on screen but I'll let the community decide what they want. Fixed a bug where the 'MAX' button on oven defaulted to 100 for logs in the oven. A link bar has been added on the home page containing useful links. September 1, 2020 New tool. Some transforming levels have been slighlty reduced. Magix XP for transforming weapons slighlty increased. Fixed a display bug where the dark crystal was not showing crystals absorbed. New craftables. The amount of brewing leaves for making stews have been dramatically reduced as they are scarce and as suggested by the community - note that it might require you to make a stew for it to generate a new set of recipes. Using the furnace only shows the ores to smelt if a player has ore (except for copper). Titanium bars released and are tradable. Chains from cemetry loot bag more common. New unique drop from ghost monster from cemetery (sorry guys). There is now a label under your axe showing you how many logs you can expect on a tree. Craftables which requires moulds (except for ring moulds) now show up by default in the crafting menu. August 31, 2020 (part 2) All early game spells reduced magic requirement by 5. Logs will no longer show up in the oven menu if the player does not have any. Ability to add all logs to oven by right clicking the log in the oven dialogue. Shortcut button added to in-game hiscores page. Login time reduced by about 1.5 seconds. Energy now shown on combat map. Augest 31, 2020 The first chicken killed on new accounts will give 3 stews help kick start new players. Bonehead in northern fields now has a unique new drop. Bosses now have the correct background based on their location. Ocean boss released. New quest. Fixed bananas in market. Next update is set for tomorrow. August 21, 2020 New area released. New weapon and boots. New boat. New brewing research perk. New notification when a mana star has been obtained, but not aborsbed. Shield from cemetery a little more common. Changed the tooltip for the scythe - that is, it does double damage on ghosts. New tradable. August 20, 2020 Fixed a bug where bosses were not working. August 19, 2020 Combat changes - every area got a balance rework making the progression of combat a little quicker. New dialogue interface when selecting an area to fight (now include hints) Most hp/stats on monsters changed for each area. (Caves, NF, cemetery) Boss stats remains unchanged. Ghost in cemetery has a lesser chance of going invis. (33% instead of 50%) Iron dagger more common. New area in the works but not combat, it can be visited and the npc hints are available. August 17, 2020 Ashes and icebones and new ore tradable. Shiny monsters now give x3 loot bags. Carrots added to fields loot bags. New items dropped from all monsters in northern fields. New items in the northern fields loot bag. New museum item. New mineral. New craftable machinery. New ore. New geode. (rings coming) Boss tooltips now show their weaknesses. Fixed a few typos. Snow animation in combat in northern fields (lol) I now accept BTC as a form of payment - notify me if you want to buy through BTC Wallet is: bc1qtm9a9ev90k98jjmuln7nn7tsvge48pd2w5gett August 15, 2020 Skill sigils released. A returning rocket now points downward. Allocating a miner/machinery to your ore is now a little more responsive. Shortcuts added to make navigation easier on the combat map. Right clicking the planter will auto harvest only. Fixed a few typos. Fixed a tooltip bug where cooldown rings were not showing time correctly. New tradables. August 13, 2020 Bones from cemetery lootbags usable. New craftables. New unique from fields loot bag. New shop item from community center 3. New pofile settings. August 12, 2020 Next update includes next fighting area. Converting stardust to the stardust packs input field now takes the number of packs requested. Clicking on bones to add to the bonemeal bin will automatically fill the maximum bones you can store in the bin. Ice hawk hp reduced to 150. Cemetery monsters added to hiscores. Energy rings/Coodown rings now work on bosses. Tooltips for energy/cooldown for areas now displays the correct value with the rings. Fixed oil storage showing up in crafting. August 11, 2020 Fixed a bug where new accounts did not get XP - this means account that were created between now and yesterdays update might be stuck. Either contact me so I can fix you up or make a new account and I'll transfer the name afterwards. August 10, 2020 75% of early game tutorial-ish completed. Create a new account if you want to try it. Rings out. Fixed the combat reset giving refreshed stats during combat. August 9, 2020 Needle now works on reaper silk. Using the reset cooldown combat perk also fully heals you and regenerates your mana. Currently working on a tool to go through the history of market transactions in an attempt to find alt traders. Working on a banning system where I'd be able to market ban players, or from the game itself. (For x amount of days or permenant) New craftables. Apologies for the lack of content in this patch, been focusing on internal tools to detect alt trading. I'd much prefer working on content but this has to be done. The rings: So about the ring mould, this is the idea: Craft a ring using the mould, a few bars and a mineral found in geodes. Initially I was going to make the rings have perks - such as cooldown reductions and energy reductions for combat areas (based on the mineral). I'm still unsure if I want to use the rings for this, or save that for achievement perks. If anyone has any good ideas - post it in the suggestions on discord if you feel like it. Also, a player would be able to wear as many different rings as they want at the same time. (Of each kind) August 4, 2020 New craftable - was released yesterday but forgot to mention it. New craftable added today. New mining research perk. New farming research perk. New crafting research perk. New tool. Ice arrows craftable. Hardcore accounts may now purchase donor coins from the market. Fixed rake not clickable. Fixed a bug where some users did not correctly absord the green crystal. Fixed the freeze spell. August 3, 2020 Added rules link to the top bar. Added a market history. New potions. Hovering over your skills on the top bar will show the required xp to level up. July 31 (part 2) Ability to convert promethium bars into crafting XP. There is now a yell message when a player gets level 100 in a skill. Fixed a bug where the mamma polar bear was not giving loot bags. Fixed tooltip where ghostscan showed number of teleports in total. July 31, 2020 Banana trees released + seed. There's someone exploring the caves as we speak. (Must have killed all enemies in the forest + a few cave enemies for this to trigger) Changed the combat xp of reaper from 55,000 to 5500. (Those who have killed reaper before this update will have the difference in combat XP removed) Loot bags released through content - see these as a bonus of getting basic resources, not the main way of getting them. Slight nerf on apples obtained from apple trees. July 29, 2020 The market will now refresh even if you have something in the filter box. Bow can now be transformed. Two new potions. New museum item. New research perk. Just to be clear as its been asked multiple times, hardcore accounts cannot sell donor coins on market. July 29, 2020 New area monsters + drops. New weapon. New mage gear. New spell. New tradables. (weapon, amulet, string, donor coins) New researche perk. New chat tag - as requested by a player. Donor coins sellable on market to allow players to have access to perks without spending real cash. I understand not everyone is on board with this, but this is as far as I'll go in terms of p2w. It was like this on DH2 as well. Also it's important to note that the coins are auto-bound when purchased on the market. Fixed minor bugs. July 24, 2020 Using the keys 1,2,3,4,5 and t in combat no longer triggers if the chat is focused. (By default, the chat is not shown in combat - however shtos' addon causes the chat to be present during combat, which is why I coded this) Ability to lookup players - by searching or clicking them directly on the hiscores. July 23, 2020 (part 2) The ice hawk's hp has been changed from 200 to 175. July 23, 2020 Freezes spell usable. Two new combat map area, it includes a functional puzzle. New monsters to come next patch. Changing the combat overworld's map will now be remembered if you logout/refresh. You may now cast teleport as soon as the combat screen is shown. (Before countdown hits 0) You may now cast teleport in combat with the 't' keyabord shortcut. Casting spells in combat should feel more instant and have better feedback. (Subtle difference, might not be noticable) Fixed the ovens showing up in crafting list even though previously crafted. Fixed iron showing 3 oil instead of 5 for furnace. July 22, 2020 Got back home yesterday - updates should resume more frequently. New potion. New craftable. Promethium + moonstone added as a mining training method. Clicking on a potion timer will allow you to drink another one. Added a cooldown label to cooldown potion in notifications. Fixed bug where boat gave less fishing XP than intended. Fixed a bug where players got a broken image when opening oysters - this was basically a giant pearl but the image broke when it saw you already had one. July 17, 2020 New quest. Ability to unset chat tag. Added sigils for the remaing monsters + chest sigil. New tree and its respective tree seed which is farmable. All tree seeds have had their level requirements reduced to the same level required in woodcutting. Stardust logs now give 8 heat/log instead of 7. Ability to convert stardust into packs of 1000, by clicking on the stardust icon on the top bar. Stardust packs tradable. Tree seeds tradable. I'll be monitoring the server in the next hour - however I'm away for the weekend. If something goes wrong - I'll be checking my discord every hour. July 16, 2020 Ice hawk released. Chests may now be open. Buffed fire feather drop stack. (BTW, a stack spawns once every 7 days on avg) Large stardust prism released. New tradables. New research perk. Clicking on the 'Spawned' fire feather notification will bring you to the correct area. Fixed broken image whne opening oysters - this meant you didn't get one when it displayed. Fixed oil wells shown in crafting menu. Fixed promethium furnace requiring 30 bars instead of 25. Fixed a bug where fighting faradox's minion during combat reset the cooldown. Fixed a bug where the large stardust/furnace was shown as brewable when the vial was missing. Fixed cooldown for poison on the tooltip. July 14 New potion. New cook's book recipe. New research. New craftables. New community center. Added new combat map area - still under works so not much to do here. Fixed a display bug where obtaining a giant pearl showed you still get a normal pearl, when you actually rolled 0 to get one. July 12, 2020 New potion. New craftables. Reduced the amount of skeleton sword metal required from 5 to 3. Added a timer when the teleport spell is on cooldown, under the combat cooldown timer. Added confirmation box when unlocking woodcutting/farming patches. Added a new musem item. Fixed furnace tooltip now showing values. Promethium ore/bars tradable, feathers/arrows all tradables, strange leaf tradable, lava tradables and the missing logs. July 7, 2020 New tree with its respective seed + farming it. Stardust logs now give 7 heat instead of 6. Ability to transform a skeleton sword. Drops from new boss now useable. Added a notification when a player is in combat. Fixed the thief stealing coins below 0. Fixed iron bucket typos. Fixed a bug where a tree with a cockroach could instantly regrow, obtaining a second cockroach. (The second obtained one was not sellable) Fixed a bug where mana potions were craftable before getting the research perk. Fixed a bug where the market item sold notification was only showing up when going to the market section..making it useless. July 6, 2020 New boss in lava dungeon. Ents now drop strange leafs. Teleporting out of combat also resets all other magic cooldowns. You must now equip your arrows before using them in combat. Some of the drops from the new boss have to be coded. Will be ready next patch. Fixed a bug where the torch was still displayed as craftable when it isn't. I have every Friday off and half of Thrusday off from now on - to work more on DH3. July 3, 2020 New ore/bar. New research perk. New craftable. Market items with same price are now displayed from top to bottom randomly. Added a notification when an item has been sold on the market. Using the browse button when using the market, only the exact one item will show up for the selected input. Added commas for hiscores under the XP column. Fixed a bug where not all monsters were showing up in northern fields. Fixed a display bug where lava was not showing in crafting section. Fixed sapphire shovel tooltip. Fixed a bug where the bar potion also worked on glass. Fixed a bug where farming willow trees gave you oak logs. Can also confirm maple/stardust farmed trees have always given their respective logs. July 1, 2020 Added of new tradables. Removed armour from tradables - now their respective material is tradable (skin/fur) Fixed a bug in the player market where buying an item sometimes gave you the wrong item. Ran the tools that looks every player up and all their items to find anything suspicious in terms of unreported dupes or major alt trading - everything looks good! Added discord/WIKI link to the top bar. Junr 30, 2020 (part 2) Silver buckets fixed - they now use the correct bar and appear more silver like than iron like. Teleport now also resets your hero's cooldown. Fixed ice bones. New research perks. Fixed grammar mistakes. June 30, 2020 Stardust tree now has a 1/25 chance to start growing instead of 1/20. New magic spell. New craftable. New research perk. June 29, 2020 The test server is no longer open to anyone - this gave an unfair advantage for them to get a glimpse at the update and get ahead faster in the live game. New craftables. Combat research 3 and 4 have been swapped. You may now switch presets using the keys 1 to 5. This was released last patch, but the northern field is completed with combat/drops. Upgrading from a ruby to a diamond for the stardust tools now saves you 2 stardust instead of 1. Fixed a display bug where the haproon showed the wrong gem. June 28, 2020 Arrows craftable. New monsters/area released. Fixed the label on number of oxygen tank trips. Using oxygen tank with special bait from second fishing quest fixed. Fixed iron buckets ambiguity. Fixed clicking on crushers. Fixed broken images. Needle now works on batskin. Research perks. New museum stuff. June 24, 2020 Transform released. Fixed a memory leak which caused a server crash about 3h ago. June 23, 2020 Fixed a bug where sapphire stardust potion failed to give any. New research perk - researchable but not usable yet. New magic training is to be released next update. June 22, 2020 (Part 2) Changed the way to unlock the fourth patch - not via researcher. New craftable. Market now sorts by price automatically. Fixed the silver furnace being craftable prior to getting level 28. Fixed a bug where upgrading your oven required a refresh for the tooltip to correct itself. Fixed a bug where completing mommy the spider did not remove the poison vial. June 22, 2020 Fixed a bug where maple trees would instantly respawn when chopped. The bug: A bug was found right before I had to leave for the weekend, giving me no choice to just shut the server down while I was away. Tools that analyze every item coming into the game has been used to found out the bug was not abused. Therefor a role back is not necessary. The future: I will be setting up a 'test' server which all updates will go through before the live game, in an attempt to catch major bugs before a release. This will take a bit of time to setup. Apologies or the major downtime, especially this early in its release. Thanks everyone who supported me regardless of the downtime. Happy DHing! June 19, 2020 I will be gone all weekend - but will continue to monitor servers incase they crash and can boot them up again at a distance. Had to fix a bug in the market that caused a crash yesterday - market is a little wonky atm, I'm reworking the interface next week. All strange leaves removed from all accounts Fixed a bug where strange leaves were more than 1% - you may now obtain them again. Added ashes drop to lava monsters. Added new research perks. Fixed global level showing wrong value in top bar. Ability to bring honey in caves. June 18, 2020 The rate at which the chat is reset has been decreased. Fixed some typos. Fixed a bug where the quest to kill 3 spiders in caves was not 'ticked' as completed. Fixed a BUG where a cockroach could be found multiple times - it could only be sold once, so no damage done. The reward obtained from the fishermen part 2 quest is now working. Fixed hiscores for hardcore where the table was not loading. New research perk. New craftables. New potion. June 16, 2020 (part 2) Hardcore accounts now have an icon next to their username on the top left. All accounts under level 30 can only chat every 5 seconds. Fixed a minor bug where it showed players being level 2 in chat when starting fresh. Fixed mute command not working. It failed to work with players with underscore in their username, hence guests. Fixed a bug that keeping the game open for a while caused lag. Getting a monster sigil now causes a global message in chat. Fixed a bug where fish was still being caught while diving with oxygen tank - note that if the oxygen tank's status is 'ready' you still catch fish. New cooks book recipe. New museum item. June 16, 2020 New fishing research perk. New museum items. Slightly improved (slightly) the layout when playing on a mobile devices. - I do plan on making a seperate client for mobile when more content is out. New museum items. New quest. Ability to remove hardcore status, just post on the market and itll allow you to remove it. June 15, 2020 FYI: Currently working on a new magic training method. The thief can no longer steal coins to put you into the negative. Collecting coins from an auction that is also finished will automatically remove it. Market filter now works with items containing spaces. Market still needs a lot of work - it's functional however I'm aware of sorting issues. New museum items. Fixed mana not regenerating out of combat. Ability to use the tab button in chat to autofill last PM. June 14, 2020 (Part 2) New chat tag released, as requested from players. June 14, 2020 (First update after release) So I forgot to add more ram to the webserver, which caused images to not load/the website to not load as too many people were connecting at once. Fixed market. You may now drink potions w/o owning the shovel, except the sand shovel. Guests accounts may now be created. Ability to turn off 'autologin' in your profile (computer based). June 14, 2020 Tested transfer mechanism from DH2 to DH3 - works. Raised the base crafting xp from each item by about ~15% give or take. Fixed the reset combat icon showing up. Modified the early game to have less 'afk time' June 13, 2020 (part 2) Market filter and now sorted by price. Server message in chat. June 13, 2020 Quests in progress indicator Fixed a few trello bugs. Collecting item data from everyone for analysis. June 12, 2020 New fighting area with all 3 monsters. Crushers now use three oil instead of five. Items that generate oil are now shown in its itembox. (Similar to bonemeal) Fixed tooltip for new combat area Batskin craftable. New fighting area tooltips. June 11, 2020 The ghost when harvesting will no longer reset your cooldown. The ghost now gives other stuff too. Drop rates for mana stars label. New potions. Fixed a bunch of small typos. 2 New trees, farmable aswell. stardust seeds in seed list Fixed furance tooltip. You only get magic xp when casting a spell in combat the first time per fight. Fixed a bug where mana regen would not refresh the magic spells, causing them to stay blue. June 10, 2020 (part 2) Silver ore added to pickaxe. Bee no longer drops bone. Bee and Rat can now drop 1 or 2 cheese/honey. Ability to gift donor coins. You may now use the values 'k', 'm' and 'b' in your input numbers. (1k = 1000, 1m = 1,000,000, 1b = you wish) Fixed a bug where finding blewit seeds was possible without the research level (which is unreleased) Mana regenerate is now on a timer instead of on a 'random number' Mana in combat regenerates faster (with research perk). New researche perks. Fixed poison tooltip magic spell for poison. June 10, 2020 Tool that monitors items deployed. This tracks every incoming item in the game, and by the player is was generated by. It is then archived for analysis. This is the first time DH game has a tool like this. June 9, 2020 Ability to change the market price ranges/margins by right clicking the item when browsing. (Mods only) Hardcore accounts may no longer post or buy from the player market. Fixed a bug where mana stars were capped at 5. Bone amulet now shown in combat. Implemented a backend stacktrace manager. Implemented 50% of a tool that monitors the incoming items in the game to target potential bug abusers/dupers if there are any dupes in the first place. June 8, 2020 (part 2) More research perks. Crushers released. New craftables. June 8, 2020 Fixed bug where resetting combat was not possible. New research perks. June 7, 2020 Fixed the bug where mommy the spider quest was not completeable. Bonemeal bin craftable. 2 n ew research perks. Fixed the silver ore title (was iron, which is confusing even more since they look similar.) June 6, 2020 New spell works. Mana no longer recovers in combat. Changing the way the client connects to the server - currently in progress of transitions, bugs might arise. June 5, 2020 Combat cooldown potion now requires 8 brewing. New research perk. Fixed the 'Bloc' cutting off the defence from giant snakeboss. New quest. June 3, 2020 All leaves farmable. Added global level when chatting. Links in chat now work. Better looking sprites for leafs and growing leafs from farming. Bone amulet now works. You now see how many of each item you got from a monster in the monster drop log. June 2, 2020 (After work) Silver ore can now be mined. Rake craftable. Fixed bamboo being 100% growth rate. Fixed caves tooltip still being wrong. lime, gold, crystal, striped gold/crystal seeds obtainable, planting them will however is useless as it will bug out for now. June 2, 2020 (Morning) Fixed a bug where the spider was the only one showing. (pun unintended) Fixed tooltip info for caves. New potion. Brewing potion's xp is now calculated based on the materials it requires. Bamboo logs added to oven. Bamboo tree actually growable from woodcutting. June 1, 2020 Crafting snakeskin now requires level 10 crafting for all pieces. Reduced drop rate for dagger ( apple? ) Caves out - includes drops, museum item. Fixed a bug where sometimes, scorll text would get stuck on the bottom on login. Nerfed mushroom energy, buffed salad Clicking the 'ready' notification navigates to that respective tab. Bamboo works. Tracking drops from tree seeds now. May 30, 2020 New research perks Ability to hit the enter key to login/create an account. Hardcore released. You now have the choice to fight the giant snake if it's roaming. Tree seeds out, others are obtainable but not available to use. May 27, 2020 New craftable. New research. May 26, 2020 Fixed a bug where having 0 oil kept spamming the popup. Brewing kit now socketable. New research. Reduced crafting levle requirement for community center 3. Fixed the seed tracker showing invalid drop rate for green seed. May 25, 2020 New craftable. Furnace now shows total smelted bars. Market history implemented, this required changes which caused the market to be reset. You now get a warning when trying to drink a potion that is already active. May 24, 2020 New quest. Donor stuff released - purchasing coins will carry over when the game is released. May 23, 2020 Shovel now shows RNG values. Reduced some crafting levels required for some items. Gemsell prices now only worth a fraction of original cost: 10%. Fixed descriptions on stinger and snakeskin stuff. Fixed a bug where sometimes, harvesting crops wouldn't work. Improved the cache system for combat animations - should see less 'flickering'. Fixed a bug where the giant snake quest was not checking for crafted snakeskin requirement. Fixed fish titles. Spells no longer work before the fight starts in combat. Hovering over materials for crafting/brewing will have a tiny tooltip with its name. The magic xp shown after fighting is now fixed. May 22, 2020 5 Oak logs added to community center 1. A tree can be purchased from community center 2. Crafting early items have gotten their material requirements lowered. Chat tag works. PayPal purchases/donorcoins works - but nothing to purchase atm except chat tags. Fixed a bug where first tree was not showing up Fixed a bug where quests would not show a red 'x' when not having the requirement. It should be impossible to get stuck early game now. Reduced price of unlocking farm/woodcut patches. Notification when your hero is ready to fight/off cooldown. May 21, 2019 Sigils + tags for chat implemented. Monsters now drop their sigils at a 1/10k rate - even if not shown in their drop logs due to completionist freaks (me) Feel free testers to test out /smute and /list. Started working with paypal on processing purchases. SSL installed - servers up hopefully 24/7. May 19, 2019 Thief will now steal your coins in combat. Mana bar now shows up without the need of refreshing after the wizard quest. Fixed a bug where the first fight would cause a white background. Countdown timer in combat. Mana regen fixed. Killing a first enemy in an area will no longer requires a refresh for the market to update. The default value in the furnace is no longer a decimal. Tanking a hit due to armour now has a different hit splat. Drinking a potion while it's on cooldown no longer removes it. May 17, 2019 Update log is back. Magic released. Mana regens now every 5 minutes on average. Magic XP now works. Mana stars now drop. Mana star tracker in magic tab. Drills work. Drills use oil.